A conversation on the set of No Time To Die gave me a simple way to think about lighting — one I’ve carried into every project since.
Read MoreHow we used Unreal Engine to previs The Eyes of Marge — and pulled off a highly cinematic short on a tight indie budget. With side-by-side comparisons from previs to final frame.
Read MoreHow we used budget-friendly tungsten fixtures and a studio-style lighting approach to keep our indie feature on schedule — without compromising the look.
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